was posted just before the 18.5.1 driver update I have to imagine it's the same issue and is now affecting navi cards as this issue was not prevalent on my RX 590 which my buddy uses with no issues. Explicitly, in developer mode, by calling ShaderCacheControl () with D3D12SHADERCACHEKINDFLAGAPPLICATIONMANAGED. For the new Microsoft Edge based on Chromium: UsersUSERNAMEAppDataLocalMicrosoftEdgeUser DataShaderCacheGPUCache (Although Ive never run into this issue so far) Crisidelm,May 23, 2020. Upon looking into this slow down I found a lot of posts on reddit about the Radeon software only generating 64KB cache files. D3D12SHADERCACHEMODE Disk caches can be cleared in one of these ways: Explicitly, by calling SetDeleteOnDestroy () on the session object, and then releasing the session. To me, Commited bucket from 0 to reads like Resident Evil 2 (883710) did full download of transcoded video content, and Borderlands 3 (397540) got an update to the transcoded video it uses with Proton, and that could account for the larger download sizes for those games.Its more of a feature best used on hdd rather than ssd or nvm.e drives. Initially it starts snappy and doesn't take more than 30 seconds to load into anything, after about 30 minutes to an hour the load times start to increase quickly to 5 or more minutes. Kitt - Just delete the folder and turn off shadercache in steam options and job done, I just saved 73gb, Its no faster loading times, Not really only slightly, But with it enabled, It uses some of your ssd access and bandwidth usage, Turning it off tbh is better. The game gets progressively slower and slower to load into events, locations, open inventory, everything. But today when trying to launch the game, the pop up for the shader cache comes up, but is stuck at 0. Recently got my Sapphire Nitro+ RX 5700 XT and whenever I play Destiny 2 I seem to experience a bug that was fixed back in the April 2018 18.5.1 update: So Ive played some Darktide yesterday and the day before completely fine, no issues.
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